Sound Design, Sound Branding, Media Design, Interactive, Media Spaces, Scenography | CITY SLIKKERS – Mobile Game
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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CITY SLIKKERS – Mobile Game / Sound Direction, Sonic Interaction Design and Project Management

Our Service:
Sound Direction, Sonic Interaction Design and Project Management
Client:
Patens GmbH
Date:
June 26, 2009
About

City Slikkers is a Pervasive Game (alternatively Location Based Game) which takes place in the real-existing city. It is designed to connect a large number of players through-out the world and change the way the surroundings are seen. The central idea behind the concept is to give people the opportunity to symbolically interfere with the everyday urban environment and come into contact with previously unknown people.

City Slikkers is among the Top50 applications of the Google Android Developer Challenge 2008.

Game Audio Sounds

Details

City Slikkers uses the latest state of the technology (GPS, Always-On Connectivity, Touchscreen, 3D-Map-Engine…)
City Slikkers is currently being developed for Google Android und iPhone operating systems

Special features

Project cooperation with Olaf Schäfer & & Virtual Logic Systems Private Limited, Bangalore/India

More Information

Patens GmbH