GEDANKENSCHERZ – Interactive Museography
Consulting, Creation & Strategy, Sound Design, Music, Sound Branding, Marketing, Advertising, New Media Design, Interactive, Media-Enhanced Scenography, UX / IX / IA / UI Design
Sounddesign, Berlin, Sound Design, Sound Design Berlin, Music Production, New Media Design, Sound Branding, Audio Branding, Game Audio, Acoustic Communication, Interactive Art, Interactive Design, Media Spaces, Martin Backes, Scenography, Audiovisual, Corporate Sound, User Experience Design, Interaction Design, Information Architecture, UX, IX, IA, UI, Virtual Reality, Augmented Reality, 3D Audio, Audio Augmented Reality
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GEDANKENSCHERZ – Interactive Museography / Sound Interaction Design, Music Production & Installation

portfolio image
Our Service:
Sound Interaction Design, Music Production & Installation
Client:
Kulturstiftung des Bundes, Humboldt Lab Dahlem
Location:
Berlin, Germany
Date:
March 14, 2013
About

Gedankenscherz (2013)

The museum of the future must be alive! This was the most important insight that Gottfried Wilhlem Leibniz gained from his research trips through Europe. The utopia that he described in his 1675 essay, Drôle de Pensée (Funny Thought = Gedankenscherz), combines a collector’s seriousness with entertaining spectacles, and research laboratories with gaming lounges. His basic idea of breaking with traditional viewing habits and communicating knowledge playfully comes very close to the approach of the Humboldt-Forum as a contemporary art and cultural center that gets involved with the world and its questions.

Together with »Focus + Echo« and »We Are Chopchop«, we have interpreted the fantasies of Leibniz anew. The digital homage to »Gedankenscherz«, in which the visual and aural worlds of the 17th Century are explored interactively and intuitively, refers to the erstwhile cabinet of wonders of the Berlin Palace and could become part of the entrance installation at the Humboldt-Forum. (Text by Humboldt Lab Dahlem)

Functionality

The visitors are captured by an infrared camera (kinect) in front of the installation. Through gesture control, visitors are able to navigate through 5 different worlds. Our task was to transfer the each world and its elements into sound. With the help of infrared camera, computer, and software, the visitors‘ movements are translated in realtime to the corresponding world and its elements.

Here are three audio excerpts of the installation, the navigation world and two of the five themes:

Navigation

Optics

Association

Media

Interactive (gesture controlled) audiovisual installation

Special features

Project cooperation with Focus + Echo and We Are Chopchop

Probebühne 1 Exhibition

The exhibition »Probebühne 1« including the »Gedankenscherz-Installation« is open to the public. Everyone is more than welcome to come by and experience this unique installation.

Dates: March 14th – May 12th 2013

More Information

Kulturstiftung des Bundes
Humboldt Lab Dahlem